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Character Rigger - 110143-1


Character Rigger - £45,000 per annum paye - Contract initially until 30th June 2022

Remote based with occasional office visits to Atherstone


Our client is a global communication organisation who requires a Character Rigger with outstanding technical ability in all aspects of skinning, rigging and tool creation.

Along with day to day rigging duties you will need to be self-motivated and a driven to find issues and optimisations that can push the quality of our characters.

Responsibilities:



  • Design, create, test, and maintain character / creature animation control rigs

  • Develop techniques to optimise character deformations

  • Collaborate with artists on technical requirements of characters

  • Work with animators to iterate on character control systems

  • Building pipeline tools to optimise art and animation workflows

  • Debugging animation related day to day issues



Requirements:



  • Strong knowledge of Maya

  • 3+ years experience creating animation control rigs and skinning characters in Games / TV / Film / VFX

  • Strong understanding of anatomy

  • Tools development experience skills using: Mel, Python, Maya API

  • Experience using cloth simulation systems

  • Outstanding communication skills

  • Strong problem solving skills

  • Ability to work independently and as part of a team



Desirable Characteristics:



  • Solid Linear Algebra

  • Experience in writing Maya Plugins

  • C++ Experience

  • Experience with Unreal Engine

  • Experience working with Motion Capture data



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